[DirectX 6 Programmer's Reference] Setting Material Properties (33.663842871004%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 6 Programmer's Reference] Setting Up a Projection Matrix (33.126303643545%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The Projection Transformation
[DirectX 6 Programmer's Reference] Setting Up a View Matrix (32.2362486710313%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The View Transformation
[DirectX October 2006 Documentation] Setting the Shading Mode (31.7997780389085%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Shading
[DirectX 8.1 C/C++ Programmer's Reference] Setting Transformations (31.6320591691436%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Setting Transformations (31.6320591691436%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX October 2006 Documentation] Setting the Shading Mode (30.4484266875571%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Shading
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Shading Mode (30.2254095527753%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Shading
[DirectX 8.1 Visual Basic Programmer's Reference] Setting the Shading Mode (30.2254095527753%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Shading
[DirectX 6 Programmer's Reference] Setting Up a World Matrix (30.1909588159588%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The World Transformation
[DirectX 6 Programmer's Reference] Setting Transformations (30.1614709338495%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX October 2006 Documentation] Setting the Stream Source (28.7128215171693%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Viewport Clipping Volume (27.9506284941068%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping > Using Viewports
[DirectX 8.1 Visual Basic Programmer's Reference] Setting the Viewport Clipping Volume (27.9506284941068%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping > Using Viewports
[DirectX October 2006 Documentation] Setting the Stream Source (27.361470165818%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Stream Source (27.1384530310361%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Setting the Stream Source (27.1384530310361%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 5 Programmer's Reference] Setting Transformations (27.0603585329752%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX October 2006 Documentation] Setting Effects on Buffers (26.3655747031706%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Using Effects
[DirectX 5 Programmer's Reference] Setting Palette Entries in Windowed Mode (26.2842169092169%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 3 Programmer's Reference] Setting the Render State (25.9828638427081%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 2 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (25.7594439068224%)
DirectDraw > Overview > Using DirectDrawPalette
[DirectX 5 Programmer's Reference] Setting Display Modes (25.5177102568407%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Display Modes
[DirectX 5 Programmer's Reference] Setting the Render State (25.0773031095612%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3-D Environment
[DirectX 8.1 C/C++ Programmer's Reference] Setting Properties on Sources (24.9344001218064%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 3 Programmer's Reference] Setting up the 3D Environment (24.4656224633978%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 3 Programmer's Reference] Setting Up the Application Directory (23.9179804804805%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 5 Programmer's Reference] Setting Focus and Device Windows (23.6230091698842%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)
[DirectX 8.1 Visual Basic Programmer's Reference] Setting Effects on Buffers (23.2340375933053%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Effects
[DirectX 2 Programmer's Reference] Setting the Render State (22.7411032733613%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 3 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (22.1163127413127%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Setting up the Windows Environment (22.0352209204202%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting Up the Lights (21.7411032733613%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting Up the Virtual Environment (21.2999268027731%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 3 Programmer's Reference] Setting the NoDriveTypeAutoRun Value (19.9809523145436%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications