[DirectX 6 Programmer's Reference] Transformed and Lit Vertices (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Formats
[DirectX 5 Programmer's Reference] Transformed and Lit Vertex (85.8718487394958%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Vertex Types
[DirectX 8.1 C/C++ Programmer's Reference] Transformed and Lit Vertices (61.9824016563147%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing > Vertex Formats
[DirectX 8.1 Visual Basic Programmer's Reference] Transformed and Lit Vertices (61.9824016563147%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing > Vertex Formats
[DirectX 8.1 C/C++ Programmer's Reference] Transformed and Lit Vertex Functionality (52.6074016563147%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing > Vertex Formats
[DirectX 8.1 Visual Basic Programmer's Reference] Transformed and Lit Vertex Functionality (52.6074016563147%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Fixed Function Vertex and Pixel Processing > Vertex Formats
[DirectX October 2006 Documentation] Transformed (24.2532882718305%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > Transformed > Methods
[DirectX October 2006 Documentation] Transformed (23.9381622214103%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures