[DirectX 6 Programmer's Reference] Using Vertex Fog (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog > Vertex Fog
[DirectX 6 Programmer's Reference] Using Pixel Fog (79.6875%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog > Pixel Fog
[DirectX October 2006 Documentation] Using Vertex Tweening (37.670906200318%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Vertex Tweening
[DirectX 8.1 C/C++ Programmer's Reference] Using Vertex Tweening (35.045045045045%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 8.1 Visual Basic Programmer's Reference] Using Vertex Tweening (35.045045045045%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 6 Programmer's Reference] Using Vertex Buffers (34.2150238473768%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX October 2006 Documentation] Using Indexed Vertex Blending (28.4355238914724%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Indexed Vertex Blending
[DirectX 8.1 C/C++ Programmer's Reference] Using Indexed Vertex Blending (25.8096627361995%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Indexed Vertex Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Indexed Vertex Blending (25.8096627361995%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Indexed Vertex Blending
[DirectX October 2006 Documentation] Using DirectMusic (25.1336898395722%)
DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow (23.3333333333333%)
DirectX 8.1 (C++) > DirectShow
[DirectX 6 Programmer's Reference] Using Viewports (23.0002120627121%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping
[DirectX 8.1 C/C++ Programmer's Reference] Using Viewports (22.9197744822745%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 8.1 Visual Basic Programmer's Reference] Using Viewports (22.9197744822745%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX 3 Programmer's Reference] Using Macro Definitions (22.8847481021394%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 6 Programmer's Reference] Using Materials (22.6904176904177%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Using Direct3D (22.3171701112878%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX October 2006 Documentation] Using Geometry Blending (22.1573235639732%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending
[DirectX 8.1 C/C++ Programmer's Reference] Using Geometry Blending (21.7969632036128%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Geometry Blending (21.7969632036128%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX October 2006 Documentation] Using Segments (21.5960708607767%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 5 Programmer's Reference] Using Mode 13 (21.5246015246015%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 5 Programmer's Reference] Using System Messages (21.4331225022014%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 3 Programmer's Reference] Using System Messages (21.1361737677527%)
DirectPlay > DirectPlay Overview
[DirectX 5 Programmer's Reference] Using Macro Definitions (21.1200422197865%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (20.6451612903226%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using Execute Buffers (19.7507381330911%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (19.2820512820513%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using a Custom Mixer (19.1738329238329%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (18.8622493461203%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (18.7627765064836%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (18.6565915445226%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (17.9238329238329%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (17.9166666666667%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (17.4065915445226%)
DirectSound > Overview > Creating Sound Buffers