[DirectX 6 Programmer's Reference] The Direct3D Light Model vs. Nature (66.8944099378882%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 6 Programmer's Reference] The Mathematics of Direct3D Lighting (64.5531400966184%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 5 Programmer's Reference] The DrawPrimitive Methods (64.2565359477124%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Immediate Mode Changes for DirectX 5
[DirectX 5 Programmer's Reference] The Transformation Pipeline (64.2494929006085%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX 6 Programmer's Reference] The View Transformation (61.349104859335%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The Projection Transformation (60.613810741688%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 6 Programmer's Reference] The World Transformation (59.8785166240409%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline
[DirectX 5 Programmer's Reference] The DrawPrimitive Methods and Execute Buffers (47.7571753339017%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Architecture
[DirectX 5 Programmer's Reference] The DirectDraw Object (46.8030690537084%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 2 Programmer's Reference] The Direct3D Vision (40.8248081841432%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 3 Programmer's Reference] The Direct3D Vision (40.8248081841432%)
Direct3D > Direct3D Overview > Direct3D Architecture
[DirectX 5 Programmer's Reference] The DirectInputEffect Object (40.7555413469736%)
DirectX Foundation > DirectInput > DirectInput Architecture
[DirectX October 2006 Documentation] The Direct3D Transformation Pipeline (40.2777777777778%)
DirectX SDK Technical Articles
[DirectX October 2006 Documentation] The DirectX Error Handling Utility Library (37.8800795680591%)
DirectX Software Development Kit > DirectX SDK Reference
[DirectX 2 Programmer's Reference] The Component Object Model (33.7956656346749%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX October 2006 Documentation] The Power of DirectSound (32.1824381926684%)
DirectX Audio > DirectSound
[DirectX 3 Programmer's Reference] The DirectSound Object (32.1611253196931%)
DirectSound > DirectSound Architecture > Object Types
[DirectX October 2006 Documentation] The Power of DirectMusic (31.9535221496006%)
DirectMusic > Introduction to DirectMusic
[DirectX 8.1 Visual Basic Programmer's Reference] The Power of DirectX Audio (31.7541738180683%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Introduction to DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] The Power of DirectX Audio (31.6705617779346%)
DirectX 8.1 (C++) > DirectX Audio > Introduction to DirectX Audio
[DirectX 3 Programmer's Reference] The DirectSoundBuffer Object (30.690537084399%)
DirectSound > DirectSound Architecture > Object Types
[DirectX 8.1 C/C++ Programmer's Reference] The DirectShow SDK and the Windows Media Format SDK (30.5886349104859%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications > Creating ASF Files in DirectShow
[DirectX 8.1 C/C++ Programmer's Reference] The Filter Graph and Its Components (30.3955060284984%)
DirectX 8.1 (C++) > DirectShow > About DirectShow
[DirectX 3 Programmer's Reference] The Component Object Model (30.030959752322%)
Introducing DirectX 3 > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] The MakeMyWrap Function (30.0191815856777%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 2 Programmer's Reference] The DirectSound Object (27.0140664961637%)
DirectSound > Overview > Object Types
[DirectX 8.1 C/C++ Programmer's Reference] The Timeline Model (26.9887574595055%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Getting Started with DirectShow Editing Services
[DirectX 8.1 C/C++ Programmer's Reference] The Streaming and Application Threads (26.9589767914135%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Threads and Critical Sections
[DirectX 2 Programmer's Reference] The DirectSoundBuffer Object (25.5434782608696%)
DirectSound > Overview > Object Types
[DirectX 8.1 Visual Basic Programmer's Reference] The IUnknown Data Type (23.3322123028005%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] The Viewing Frustum (22.9859335038363%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping
[DirectX October 2006 Documentation] The PIX for Windows Application (19.1432225063939%)
DirectX Software Development Kit > DirectX SDK Tools > DirectX Performance Tools > PIX > Reference
[DirectX 2 Programmer's Reference] The Autorun.inf File (18.542199488491%)
AutoPlay > Overview