[DirectX 6 Programmer's Reference] Immediate Mode Changes for DirectX 6.0 (82.6754385964912%)
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[DirectX 6 Programmer's Reference] Immediate Mode Object Types (62.5365497076023%)
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[DirectX 6 Programmer's Reference] Immediate Mode COM Interfaces (62.5365497076023%)
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[DirectX 5 Programmer's Reference] Immediate Mode Object Types (61.8421052631579%)
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[DirectX 5 Programmer's Reference] Immediate Mode COM Interfaces (61.8421052631579%)
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[DirectX 5 Programmer's Reference] Immediate-Mode Reference (56.2048503611971%)
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[DirectX 5 Programmer's Reference] Immediate Mode Changes for DirectX 5 (53.4539941071776%)
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[DirectX 8.1 C/C++ Programmer's Reference] Immediate Keyboard Data (32.8863238659308%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Keyboard Data (32.8863238659308%)
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[DirectX 8.1 C/C++ Programmer's Reference] Immediate Mouse Data (32.8089244851259%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Mouse Data (32.8089244851259%)
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[DirectX 8.1 C/C++ Programmer's Reference] Immediate Joystick Data (32.1510297482838%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Joystick Data (32.1510297482838%)
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[DirectX 3 Programmer's Reference] Immediate Mode (31.2054112262754%)
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[DirectX 5 Programmer's Reference] Immediate Keyboard Data (30.8809762723479%)
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[DirectX 6 Programmer's Reference] Immediate Keyboard Data (30.8809762723479%)
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[DirectX 6 Programmer's Reference] Immediate Mouse Data (30.803576891543%)
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[DirectX October 2006 Documentation] Immediate Keyboard Data (25.5333826894602%)
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[DirectX October 2006 Documentation] Immediate Mouse Data (25.4559833086553%)
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[DirectX October 2006 Documentation] Immediate Joystick Data (24.7980885718132%)
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