[DirectX 6 Programmer's Reference] Setting Up a World Matrix (95.2380952380952%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The World Transformation
[DirectX 6 Programmer's Reference] Setting Up a View Matrix (85.0297619047619%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The View Transformation
[DirectX 6 Programmer's Reference] Setting Up a Projection Matrix (79.9794745484401%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The Projection Transformation
[DirectX 5 Programmer's Reference] Setting Transformations (49.4381338742393%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX 6 Programmer's Reference] Setting Transformations (42.9240196078431%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 8.1 C/C++ Programmer's Reference] Setting Up a Projection Matrix (36.9117647058823%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Projection Transformation
[DirectX 8.1 Visual Basic Programmer's Reference] Setting Up a Projection Matrix (36.9117647058823%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Projection Transformation
[DirectX 5 Programmer's Reference] Setting a Rotation Transformation (34.8331662210339%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Working with Matrices
[DirectX 5 Programmer's Reference] Setting Mode 13 (33.9866138763198%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Setting Mode 13 (33.9866138763198%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 5 Programmer's Reference] Setting the Perspective Transformation (33.5373129514964%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Working with Matrices
[DirectX 5 Programmer's Reference] Setting Palette Entries in Windowed Mode (31.0699472096531%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Error Log (30.0285204991087%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Logging Errors
[DirectX 3 Programmer's Reference] Setting Up the Application Directory (29.8406862745098%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 8.1 C/C++ Programmer's Reference] Setting Properties on Effects and Transitions (29.4451871657754%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Effects and Transitions
[DirectX October 2006 Documentation] Setting the Stream Source (27.8709150326797%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Rendering Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Group Media Type (27.8082824038706%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Stream Source (27.5441176470588%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX 8.1 Visual Basic Programmer's Reference] Setting the Stream Source (27.5441176470588%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Rendering Primitives
[DirectX October 2006 Documentation] Setting the Stream Source (27.1356209150327%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Rendering Primitives
[DirectX 2 Programmer's Reference] Setting Up the Lights (26.4600655511471%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting Up the Virtual Environment (25.489477315853%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting up the Windows Environment (24.754183198206%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 3 Programmer's Reference] Setting the Render State (24.7067002551855%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 2 Programmer's Reference] Setting the Render State (24.4600655511471%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 3 Programmer's Reference] Setting up the 3D Environment (24.1894588758752%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX October 2006 Documentation] Setting the Shading Mode (23.7459150326797%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Shading
[DirectX October 2006 Documentation] Setting Effects on Buffers (23.5435520361991%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Using Effects
[DirectX 8.1 Visual Basic Programmer's Reference] Setting the Shading Mode (23.4191176470588%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Shading
[DirectX 2 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (23.0147058823529%)
DirectDraw > Overview > Using DirectDrawPalette
[DirectX October 2006 Documentation] Setting the Shading Mode (23.0106209150327%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Shading
[DirectX 3 Programmer's Reference] Setting the NoDriveTypeAutoRun Value (22.9639662882697%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications
[DirectX 8.1 Visual Basic Programmer's Reference] Setting the Viewport Clipping Volume (22.9538027332145%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Viewports and Clipping > Using Viewports
[DirectX 8.1 Visual Basic Programmer's Reference] Setting and Retrieving Global Parameters (22.6270639834881%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Performance Parameters
[DirectX 3 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (20.8525910364146%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface