[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Processing (77.9411764705882%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Processing (77.9411764705882%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 6 Programmer's Reference] Texture Coordinates (74.7126436781609%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 8.1 C/C++ Programmer's Reference] Texture Coordinate Formats (70.1825557809331%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Coordinate Formats (70.1825557809331%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Coordinates
[DirectX 6 Programmer's Reference] Texture Filtering With Mipmaps (70.1754385964912%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering
[DirectX 6 Programmer's Reference] Texture Addressing Modes (69.5402298850575%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Texture Handles and Texture Interfaces (66.2280701754386%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Coordinate Processing (65.4411764705882%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX October 2006 Documentation] Texture Coordinate Formats (57.6825557809331%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX October 2006 Documentation] Texture Coordinate Transformations (53.3762143695954%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending Operations and Arguments (51.5612021445292%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending Operations and Arguments (51.5612021445292%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering with Mipmaps (48.1166150670795%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Filtering
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering with Mipmaps (48.1166150670795%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Filtering
[DirectX 8.1 C/C++ Programmer's Reference] Texture Addressing Modes (47.4814063556457%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Dirty Regions (47.4814063556457%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Texture Compression (43.3102914487029%)
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[DirectX 5 Programmer's Reference] Texture Filtering and Blending (42.0459236326109%)
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[DirectX 5 Programmer's Reference] Texture Wrapping (41.5861535176684%)
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[DirectX October 2006 Documentation] Texture Blending Operations and Arguments (39.0612021445292%)
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[DirectX October 2006 Documentation] Texture Wrapping State (38.4891774314081%)
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[DirectX 5 Programmer's Reference] Texture Filtering (34.4202528115996%)
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[DirectX 5 Programmer's Reference] Texture Maps (33.3347419427541%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 3 Programmer's Reference] Texture Filtering and Blending (33.2513398157954%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 3 Programmer's Reference] Texture Wrapping (32.7915697008529%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 3 Programmer's Reference] Texture Filtering (30.3360399632117%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
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[DirectX 3 Programmer's Reference] Texture Colors (27.7498330666599%)
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[DirectX 2 Programmer's Reference] Texture Size (27.677062204192%)
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[DirectX 2 Programmer's Reference] Texture Maps (24.1497817267837%)
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