[DirectX 6 Programmer's Reference] Using Lights (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX 6 Programmer's Reference] Using Materials (64.4444444444444%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 6 Programmer's Reference] Using Z-Bias (50.5283094098884%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 6 Programmer's Reference] Using Viewports (46.8181818181818%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping
[DirectX 6 Programmer's Reference] Using Execute Buffers (43.538961038961%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using Lights (42.5935828877005%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Using Lights (42.5935828877005%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX October 2006 Documentation] Using DirectMusic (40.1069518716578%)
DirectMusic
[DirectX 5 Programmer's Reference] Using Execute Buffers (38.5504201680672%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX October 2006 Documentation] Using Segments (33.7280366692131%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using Segments (33.3269671504966%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (33.3269671504966%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Using Bands (32.2399414311179%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using Bands (31.8388719124013%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (31.8388719124013%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 5 Programmer's Reference] Using DMA (31.7745584586192%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (31.2303795275931%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX October 2006 Documentation] Using Audiopaths (31.1385918003565%)
DirectMusic > Using DirectMusic
[DirectX 5 Programmer's Reference] Using Wave Files (30.5982620320856%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX October 2006 Documentation] Using Motifs (30.4542271454036%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Direct3D (30.2616501145913%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Locator (30.0726575215066%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 8.1 C/C++ Programmer's Reference] Using Motifs (30.053157626687%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using DirectPlay (28.6848262032086%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 5 Programmer's Reference] Using Mode 13 (28.393665158371%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 3 Programmer's Reference] Using a Custom Mixer (23.7232620320856%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (22.380669439493%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (22.0333772507686%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (22%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (21.8698137562235%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (21.2121212121212%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (21.0083905415713%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (20.5252100840336%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using a Custom Mixer (20.3141711229947%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (18.9715785304021%)
DirectSound > Overview > Creating Sound Buffers