[DirectX 5 Programmer's Reference] Creating and Deleting Viewports (64.9112576064909%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX 5 Programmer's Reference] Creating an Execute Buffer (60.1886189258312%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Creating Objects and Interfaces (56.4124762808349%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Direct3D Object (53.9124762808349%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating the Direct3D Device (53.2874762808349%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (42.8005115089514%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (42.647858056266%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (41.8238491048593%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (41.7135549872123%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Objects and Interfaces (41.471787084399%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (41.0885549872123%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (38.8334547378969%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (38.206340780775%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 3 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (37.7397698209719%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawClipper Interface
[DirectX 3 Programmer's Reference] Creating Surfaces (37.2225284416615%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (35.1390664961637%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (35.0532821824382%)
DirectSound > DirectSound Examples
[DirectX October 2006 Documentation] Creating the Device Object (34.6019820971867%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX 3 Programmer's Reference] Creating Buffers (34.4501278772379%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (32.9450127877238%)
DirectDraw > Overview > Using DirectDraw
[DirectX October 2006 Documentation] Creating the Capture Object (32.8117007672634%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating a 3-D Voice Session (32.4062233589088%)
DirectPlay > DirectPlay Voice
[DirectX October 2006 Documentation] Creating a DirectInput Device (32.2650255754476%)
DirectX Input > DirectInput > Programming Guide > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating and Managing Sessions (32.1662895927602%)
DirectX 8.1 (Visual Basic) > DirectPlay > Introduction to DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Creating and Managing Sessions (32.0826775526264%)
DirectX 8.1 (C++) > DirectPlay > Introduction to DirectPlay
[DirectX October 2006 Documentation] Creating and Managing Sessions (31.624649859944%)
DirectPlay > Basic Concepts in DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Creating Modem Address Objects (31.3632451308283%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay Address Objects
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (30.8264066496164%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (30.8264066496164%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (30.7944373401535%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (30.7944373401535%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (30.7161125319693%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (30.5621270247229%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 2 Programmer's Reference] Creating Buffers (27.0971867007673%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (25.9107852206563%)
DirectDraw > Overview > Using DirectDrawClipper