[DirectX 6 Programmer's Reference] Specular Reflection Model (97.2222222222222%)
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[DirectX October 2006 Documentation] Specular Lighting (27.9029150197628%)
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[DirectX October 2006 Documentation] Specular Light Maps (27.6355218855219%)
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[DirectX 8.1 C/C++ Programmer's Reference] Specular Lighting (25.6301877470356%)
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[DirectX 8.1 Visual Basic Programmer's Reference] Specular Lighting (25.6301877470356%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Mathematics of Lighting
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[DirectX 8.1 C/C++ Programmer's Reference] Specular Light Maps (25.3627946127946%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Specular Light Maps (25.3627946127946%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX October 2006 Documentation] Specular (23.2072192513369%)
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[DirectX October 2006 Documentation] Specular (21.6447192513369%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > Material > Properties
[DirectX October 2006 Documentation] Specular (20.0822192513369%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > WeldEpsilons > Properties