[DirectX 6 Programmer's Reference] Enabling and Disabling the Lighting Engine (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 6 Programmer's Reference] Enabling Depth Buffering (35.9339190221543%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 6 Programmer's Reference] Enabling AutoPlay (30.6094374508697%)
DirectX Foundation > DirectSetup > DirectSetup Essentials
[DirectX October 2006 Documentation] Enabling Depth Buffering (29.603995748497%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 3 Programmer's Reference] Enabling AutoPlay (28.4654350870783%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 5 Programmer's Reference] Enabling AutoPlay (28.4654350870783%)
DirectX Foundation > DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX October 2006 Documentation] Enabling Direct3D Debug Information (27.6683993755605%)
DirectX Graphics > Direct3D 9 > Programming Guide > Programming Tips
[DirectX 8.1 Visual Basic Programmer's Reference] Enabling AutoPlay (26.3452234040469%)
DirectX 8.1 (Visual Basic) > DirectSetup > DirectSetup Essentials
[DirectX October 2006 Documentation] Enabling Depth Buffering (26.3431261832796%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Enabling AutoPlay (26.2616113639132%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Enabling Users to Issue DVD Commands (23.8893268978072%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications > Writing a Script-Based DVD Application
[DirectX 8.1 C/C++ Programmer's Reference] Enabling Depth Buffering (22.4765223335017%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Enabling Depth Buffering (20.8124356461952%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers