[DirectX 6 Programmer's Reference] Using Devices (66.8402777777778%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (62.1739130434783%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Vertex Buffers (61.25%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 5 Programmer's Reference] Using Execute Buffers (61.1694677871149%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 6 Programmer's Reference] Using Depth Buffers (60.5263157894737%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 6 Programmer's Reference] Using Lights (42.2222222222222%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (37.3345715097633%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 5 Programmer's Reference] Using Wave Files (36.2953786587099%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Hardware Mixing (34.7795639995129%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using X Files (34.2341574310884%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Using X Files (34.2341574310884%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX October 2006 Documentation] Using Effects (33.6636828644501%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 8.1 Visual Basic Programmer's Reference] Using Direct3D (33.4276018099547%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide
[DirectX 8.1 C/C++ Programmer's Reference] Using Direct3D (33.343989769821%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (33.1166908596576%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX October 2006 Documentation] Using WAV Data (32.2747939755612%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Test Application (31.8588281376005%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Introduction to DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Wrapper Filter (31.7490096725189%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DMOs in a DirectShow Application
[DirectX October 2006 Documentation] Using UVAtlas (31.6943734015345%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using Motifs (31.3527584947022%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (31.3527584947022%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Templates (31.3527584947022%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Styles (31.3527584947022%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX October 2006 Documentation] Using COM (30.5837277439712%)
DirectX Software Development Kit > DirectX SDK Programming Guide
[DirectX October 2006 Documentation] Using COM Interfaces (30.3615196078431%)
DirectX Software Development Kit > DirectX SDK Programming Guide > Using COM
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.2992936304957%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Using System Messages (29.5862204530935%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (28.9946605644546%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using DirectPlay (27.9738562091503%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (27.419549286557%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (27.2343641013718%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (27.1023965141612%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (26.6153846153846%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (24.9929847910269%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (22.2724904630275%)
DirectSound > Overview > Creating Sound Buffers