[DirectX 6 Programmer's Reference] Bump Mapping (68.9153439153439%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Texture Blending Techniques
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Bump Mapping Formulas (59.8171701112878%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX October 2006 Documentation] Bump Mapping Formulas (59.1414944356121%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline > Bump Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Bump Map Pixel Formats (50.7262610203787%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Bump Map Pixel Formats (50.7262610203787%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX October 2006 Documentation] Bump Map Pixel Formats (50.050585344703%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline > Bump Mapping
[DirectX October 2006 Documentation] Bump Mapping (31.2457415398592%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline
[DirectX 8.1 C/C++ Programmer's Reference] Bump Mapping (28.3503671738966%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Bump Mapping (28.3503671738966%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics
[DirectX 8.1 C/C++ Programmer's Reference] Bump Self-Shadow Sample (22.5066818736895%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Samples