[DirectX 6 Programmer's Reference] Line Lists (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 6 Programmer's Reference] Line Strips (88.6363636363636%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Line Lists (55.5499188311688%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Line Lists (55.5499188311688%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX October 2006 Documentation] Line Lists (54.6875%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX October 2006 Documentation] Line Lists (45.5310105363985%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices > Device Supported Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Line Strips (44.1862824675325%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Line Strips (44.1862824675325%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX October 2006 Documentation] Line Strips (43.3238636363636%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX October 2006 Documentation] Line Strips (34.1673741727621%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices > Device Supported Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Line 21 Subtypes (28.9857456140351%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > Constants and GUIDs > Media Types
[DirectX October 2006 Documentation] Line (26.6437728937729%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > ShaderInstructionInformation > Properties
[DirectX 8.1 C/C++ Programmer's Reference] Line 21 Decoder Filter (20.4331779331779%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Filters
[DirectX 8.1 C/C++ Programmer's Reference] Line 21 Decoder 2 Filter (19.7702991452991%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Filters