[DirectX 6 Programmer's Reference] Using Texture Wrapping (38.2458173832146%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX October 2006 Documentation] Using Indexed Vertex Blending (28.475499092559%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Indexed Vertex Blending
[DirectX October 2006 Documentation] Using Vertex Tweening (28.475499092559%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Vertex Tweening
[DirectX 6 Programmer's Reference] Using Color Controls (28.4180278281912%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX October 2006 Documentation] Using Geometry Blending (28.1246218995765%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending
[DirectX 6 Programmer's Reference] Using Gamma Controls (27.7037421139055%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Locator (26.5769351976249%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX October 2006 Documentation] Using the Capture Buffer (26.4657078802483%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Using Compressed Textures (26.1174487943998%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Compressed Texture Resources
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compressed Textures (26.1174487943998%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Compressed Texture Resources
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Detector (25.8626494833391%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 8.1 C/C++ Programmer's Reference] Using the Guide Store in Multithreaded Applications (C++) (25.5299277605779%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Guide Store > Guide Store C++ Programming Basics
[DirectX 6 Programmer's Reference] Using Compositional Elements (25.5295566502463%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX October 2006 Documentation] Using Hardware Mixing (25.4558556634995%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using the Capture Buffer (25.3927923256417%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Using the Capture Buffer (25.3927923256417%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (25.3817733990148%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (25.1288094845264%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Indexed Vertex Blending (25.100886089463%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Indexed Vertex Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Geometry Blending (25.100886089463%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Vertex Tweening (25.100886089463%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (24.8656515897895%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (24.7058758265655%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (24.6468921605038%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (24.4145237702406%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using Macro Definitions (24.3790849673203%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (24.1513658755038%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (24.0651629072682%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 5 Programmer's Reference] Using Hardware Mixing (23.903743315508%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (23.8438068610482%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (23.7002380559549%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (23.6837784115461%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (23.4370801612181%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (22.6359000950653%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (19.5435139573071%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows