[DirectX 6 Programmer's Reference] Using Materials (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 6 Programmer's Reference] Using Lights (64.4444444444444%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX 6 Programmer's Reference] Using Z-Bias (48.3133971291866%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 6 Programmer's Reference] Using Execute Buffers (46.3961038961039%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] Using Devices (46.25%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 5 Programmer's Reference] Using Execute Buffers (38.5504201680672%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 5 Programmer's Reference] Using Wave Files (36.8482620320856%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Mode 13 (33.5218702865762%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 8.1 C/C++ Programmer's Reference] Using Lights (33.0102495543672%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Using Lights (33.0102495543672%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 C/C++ Programmer's Reference] Using Devices (32.7858905800082%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Using Devices (32.7858905800082%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices
[DirectX October 2006 Documentation] Using DirectMusic (32.620320855615%)
DirectMusic
[DirectX October 2006 Documentation] Using Motifs (32.5375604787369%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (32.165052753288%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Using Motifs (32.1364909600204%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Motifs (32.1364909600204%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Base Class (31.1051693404635%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > DMO Reference > DMO Base Class Reference
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (30.7526944221524%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 Visual Basic Programmer's Reference] Using Wave Data (29.5769671504966%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound
[DirectX October 2006 Documentation] Using the Capture Buffer (29.5023571629609%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 Visual Basic Programmer's Reference] Using the Capture Buffer (29.4685828877005%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 5 Programmer's Reference] Using DMA (29.2745584586192%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX October 2006 Documentation] Using Bands (29.2042271454036%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using Styles (29.2042271454036%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 2 Programmer's Reference] Using DirectPlay (28.6195286195286%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using System Messages (25.6816283132073%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (24.9732620320856%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (24.4560206527752%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (24.3942577030812%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using DirectSetup (24.1632006337889%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (23.906941266209%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using Macro Definitions (22.709705753184%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using a Custom Mixer (21.5641711229947%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (21.0469297436843%)
DirectSound > Overview > Creating Sound Buffers