[DirectX 6 Programmer's Reference] Color Light Maps (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Light Mapping With Textures
[DirectX 8.1 C/C++ Programmer's Reference] Color Light Maps (99.0740740740741%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Color Light Maps (99.0740740740741%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX October 2006 Documentation] Color Light Maps (85.838779956427%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending > Light Mapping with Textures
[DirectX 6 Programmer's Reference] Color Fills (31.4732142857143%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Blitting to Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Color Vertices (30.0066137566138%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Color Vertices (30.0066137566138%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 6 Programmer's Reference] Color Values for Lights and Materials (28.7282487090671%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX October 2006 Documentation] Color (27.8979700854701%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > TransformedColoredTextured > Fields
[DirectX 6 Programmer's Reference] Color Keying State (27.3993945868946%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX October 2006 Documentation] Color (26.3511473429952%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionColoredTextured > Fields
[DirectX 3 Programmer's Reference] Color Keying (26.1566091954023%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX October 2006 Documentation] Color (25.8680555555556%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > TransformedColored > Fields
[DirectX 5 Programmer's Reference] Color Keying (25.5704365079365%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts
[DirectX October 2006 Documentation] Color (25.4712301587302%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionNormalColored > Fields
[DirectX 3 Programmer's Reference] Color and Format Conversion (25.1149425287356%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 8.1 C/C++ Programmer's Reference] Color Values for Lights and Materials (24.8239967909086%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Color Values for Lights and Materials (24.8239967909086%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 6 Programmer's Reference] Color Keying (24.6445105820106%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts of Surfaces
[DirectX 3 Programmer's Reference] Color Models (23.5165513833992%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMDevice and IDirect3DRMDeviceArray Interfaces
[DirectX 5 Programmer's Reference] Color Models (23.0542838952219%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMDevice, IDirect3DRMDevice2, and IDirect3DRMDeviceArray Interfaces
[DirectX 2 Programmer's Reference] Color Keying (22.7777777777778%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 8.1 C/C++ Programmer's Reference] Color Space Converter Filter (22.6984126984127%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Filters
[DirectX 2 Programmer's Reference] Color and Format Conversion (21.7361111111111%)
DirectDraw > Overview > Using DirectDrawSurface