[DirectX 6 Programmer's Reference] Immediate Mode Object Types (83.3333333333333%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Architecture
[DirectX 5 Programmer's Reference] Immediate Mode Object Types (82.6388888888889%)
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[DirectX 6 Programmer's Reference] Immediate Mode COM Interfaces (74.7126436781609%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Architecture
[DirectX 5 Programmer's Reference] Immediate Mode COM Interfaces (74.0181992337165%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Architecture
[DirectX 6 Programmer's Reference] Immediate Mode Changes for DirectX 6.0 (62.5365497076023%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials
[DirectX 5 Programmer's Reference] Immediate-Mode Reference (59.2592592592593%)
DirectX Foundation > Direct3D Immediate Mode > Immediate-Mode Reference
[DirectX 5 Programmer's Reference] Immediate Mode Changes for DirectX 5 (45.0110116510372%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Immediate Mode Changes for DirectX 5
[DirectX 3 Programmer's Reference] Immediate Mode (34.631050487828%)
Direct3D > Direct3D Overview > About Direct3D > Direct3D
[DirectX 8.1 C/C++ Programmer's Reference] Immediate Mouse Data (34.3468788481576%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Mouse Data (34.3468788481576%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 C/C++ Programmer's Reference] Immediate Keyboard Data (34.1153973666761%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Keyboard Data (34.1153973666761%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 8.1 C/C++ Programmer's Reference] Immediate Joystick Data (33.4209529222317%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Immediate Joystick Data (33.4209529222317%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 5 Programmer's Reference] Immediate Mouse Data (32.3415312545747%)
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[DirectX 6 Programmer's Reference] Immediate Mouse Data (32.3415312545747%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Immediate Keyboard Data (32.1100497730932%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX October 2006 Documentation] Immediate Mouse Data (26.993937671687%)
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[DirectX October 2006 Documentation] Immediate Keyboard Data (26.7624561902055%)
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[DirectX October 2006 Documentation] Immediate Joystick Data (26.0680117457611%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data