[DirectX 6 Programmer's Reference] Selecting and Displaying a Mipmap (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 6 Programmer's Reference] Selecting the Vertex Type (26.2770562770563%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Using Execute Buffers > Filling the Execute Buffer
[DirectX October 2006 Documentation] Selecting a Device (25.8562296391911%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX October 2006 Documentation] Selecting a Client/Server Host (25.6803327391563%)
DirectPlay > Client/Server Sessions
[DirectX 6 Programmer's Reference] Selecting An Enumerated Device (25.6305704099822%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Enumerating Direct3D Devices
[DirectX October 2006 Documentation] Selecting a Service Provider for a Client (25.5571496891439%)
DirectPlay > Client/Server Sessions
[DirectX October 2006 Documentation] Selecting a Device (24.4295900178253%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices
[DirectX 8.1 C/C++ Programmer's Reference] Selecting a Client/Server Host (24.0151515151515%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Client/Server Sessions
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Client/Server Host (24.0151515151515%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Client/Server Sessions
[DirectX 8.1 C/C++ Programmer's Reference] Selecting a Service Provider for a Client (23.9227642276423%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Client/Server Sessions
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Service Provider for a Client (23.9227642276423%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Client/Server Sessions
[DirectX October 2006 Documentation] Selecting a Host for a Peer-to-Peer Session (23.7376500987992%)
DirectPlay > Peer-to-Peer Sessions
[DirectX 8.1 C/C++ Programmer's Reference] Selecting a Device (23.5892538833715%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Device (23.5892538833715%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 6 Programmer's Reference] Selecting a Material for Rendering (23.3110516934046%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials
[DirectX 8.1 C/C++ Programmer's Reference] Selecting a Host for a Peer-to-Peer Session (22.5581395348837%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Peer-to-Peer Sessions
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Host for a Peer-to-Peer Session (22.5581395348837%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Peer-to-Peer Sessions
[DirectX 8.1 C/C++ Programmer's Reference] Selecting and Paying Tolls (C++) (22.4343434343434%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Conditional Access > Conditional Access for Client Applications (C++)
[DirectX 8.1 Visual Basic Programmer's Reference] Selecting a Service Provider for a Peer-to-Peer Session (22.2727272727273%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Peer-to-Peer Sessions