[DirectX 8.1 C/C++ Programmer's Reference] Using Geometry Blending (59.8171701112878%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Geometry Blending (59.8171701112878%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Geometry Blending
[DirectX October 2006 Documentation] Using Geometry Blending (59.1414944356121%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending
[DirectX 6 Programmer's Reference] Using Texture Wrapping (50.2453860510127%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 6 Programmer's Reference] Using Materials (46.626805833967%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials
[DirectX 6 Programmer's Reference] Using Viewports (45.2929708364491%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping
[DirectX 6 Programmer's Reference] Using Execute Buffers (43.9241031312643%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] Using Lights (41.5117163199005%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX 8.1 C/C++ Programmer's Reference] Using Indexed Vertex Blending (38.3778897514677%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Indexed Vertex Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Using Indexed Vertex Blending (38.3778897514677%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Indexed Vertex Blending
[DirectX October 2006 Documentation] Using Indexed Vertex Blending (37.0265384001163%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Indexed Vertex Blending
[DirectX 8.1 C/C++ Programmer's Reference] Using Vertex Tweening (34.2417225409553%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 8.1 Visual Basic Programmer's Reference] Using Vertex Tweening (34.2417225409553%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Vertex Tweening
[DirectX 5 Programmer's Reference] Using Mode 13 (33.5703670422341%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (33.0664698311757%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX October 2006 Documentation] Using Vertex Tweening (32.8903711896039%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Vertex Pipeline > Geometry Blending > Vertex Tweening
[DirectX 5 Programmer's Reference] Using Execute Buffers (32.4537041608653%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (29.5430980852976%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using Bump Mapping (29.1266330268888%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Bump Mapping
[DirectX 8.1 C/C++ Programmer's Reference] Using Hardware Mixing (29.1266330268888%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Using Hardware Mixing (29.1266330268888%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Using Bump Mapping (28.4509573512131%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline > Bump Mapping
[DirectX 5 Programmer's Reference] Using Hardware Mixing (28.3317204672703%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (27.8971998564029%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using Hardware Mixing (27.5675204383644%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (25.8974358974359%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (25.4315605928509%)
DirectSetup > DirectSetup Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (24.6317841906077%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (24.0681771052615%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (23.9932145865209%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (23.9697363267157%)
DirectPlay > DirectPlay Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (22.6468344774981%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 2 Programmer's Reference] Using DirectPlay (21.0801594433308%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (21.0801594433308%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (20.5777301365537%)
DirectSound > Overview > Creating Sound Buffers