[DirectX 6 Programmer's Reference] Color Values for Lights and Materials (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 8.1 C/C++ Programmer's Reference] Color Values for Lights and Materials (56.0538246919321%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Color Values for Lights and Materials (56.0538246919321%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX October 2006 Documentation] Color Light Maps (37.4239008829802%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending > Light Mapping with Textures
[DirectX 3 Programmer's Reference] Color and Format Conversion (35.3457810045693%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 5 Programmer's Reference] Color Models (34.3712512536791%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMDevice, IDirect3DRMDevice2, and IDirect3DRMDeviceArray Interfaces
[DirectX 3 Programmer's Reference] Color Keying (31.9674026261909%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 8.1 C/C++ Programmer's Reference] Color Vertices (29.6844856947159%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Color Vertices (29.6844856947159%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 C/C++ Programmer's Reference] Color Space Converter Filter (29.4272387942465%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Filters
[DirectX 6 Programmer's Reference] Color Light Maps (28.7282487090671%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Light Mapping With Textures
[DirectX 8.1 C/C++ Programmer's Reference] Color Light Maps (28.7282487090671%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Color Light Maps (28.7282487090671%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 6 Programmer's Reference] Color Fills (25.7218622947523%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Blitting to Surfaces
[DirectX 2 Programmer's Reference] Color and Format Conversion (24.7088200732702%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 3 Programmer's Reference] Color Models (24.0332229462664%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMDevice and IDirect3DRMDeviceArray Interfaces
[DirectX 6 Programmer's Reference] Color Keying (22.400183973074%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts of Surfaces
[DirectX 2 Programmer's Reference] Color Keying (21.3304416948918%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 5 Programmer's Reference] Color Keying (21.1764077492978%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts
[DirectX 6 Programmer's Reference] Color Keying State (21.078928847471%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX October 2006 Documentation] Color Register (20.8638625838114%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers
[DirectX October 2006 Documentation] Color (17.0176483156023%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > TransformedColoredTextured > Fields
[DirectX October 2006 Documentation] Color (15.5470600803082%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > TransformedColored > Fields
[DirectX October 2006 Documentation] Color (15.5470600803082%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionColoredTextured > Fields