[DirectX 6 Programmer's Reference] Creating Blending Stages (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Multiple Texture Blending
[DirectX 6 Programmer's Reference] Creating a Set of Mipmaps (58.6470588235294%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 8.1 C/C++ Programmer's Reference] Creating Blending Stages (55.5089285714286%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Blending Stages (55.5089285714286%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX October 2006 Documentation] Creating Blending Stages (50.6078431372549%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX 6 Programmer's Reference] Creating a Texture Handle (34.8786764705882%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Handles
[DirectX October 2006 Documentation] Creating a Depth Buffer (32.6805555555556%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX October 2006 Documentation] Creating a Depth Buffer (31.8472222222222%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Creating the Scene (31.5104166666667%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 6 Programmer's Reference] Creating Compressed Textures (31.5062830687831%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Compressed Texture Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Creating Multimedia Stream Objects and Stream Samples (31.0262176393155%)
DirectX 8.1 (C++) > DirectShow > Appendixes > Multimedia Streaming > About the Multimedia Streaming Architecture
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (30.9615384615385%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 5 Programmer's Reference] Creating the Surfaces (29.8406862745098%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw > Step 4: Creating Flipping Surfaces
[DirectX 3 Programmer's Reference] Creating Surfaces (29.2816091954023%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (29.1815476190476%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (29.1617647058824%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (29.1617647058824%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 3 Programmer's Reference] Creating the Scene (28.7894672531769%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 5 Programmer's Reference] Creating Overlay Surfaces (28.639880952381%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 5 Programmer's Reference] Creating the Scene (28.6061827956989%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 3 Programmer's Reference] Creating Sound Buffers (28.0871212121212%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Depth Buffer (27.6315359477124%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Depth Buffer (26.9349415204678%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX October 2006 Documentation] Creating and Managing Sessions (26.7063492063492%)
DirectPlay > Basic Concepts in DirectPlay
[DirectX October 2006 Documentation] Creating Segment Objects (26.5992647058824%)
DirectMusic > Using DirectMusic > Playing Sounds > Using Segments
[DirectX 3 Programmer's Reference] Creating Buffers (26.4554007820137%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Filter Graph (26.343954248366%)
DirectX 8.1 (C++) > DirectShow > Appendixes > Using DirectShow with Visual Basic > Constructing Filter Graphs Using Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (26.2582658569501%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (26.1749325236167%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 3 Programmer's Reference] Creating the Setup Program (25.9797494172494%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (24.1994680851064%)
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[DirectX 2 Programmer's Reference] Creating Buffers (23.1287878787879%)
DirectSound > Overview > IDirectSound Interface
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