[DirectX 6 Programmer's Reference] Light Properties (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX 6 Programmer's Reference] Light Attenuation Over Distance (61.5367383512545%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > The Mathematics of Direct3D Lighting
[DirectX 8.1 C/C++ Programmer's Reference] Light Direction (47.9695855614973%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Light Direction (47.9695855614973%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 C/C++ Programmer's Reference] Light Color (46.4070855614973%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 C/C++ Programmer's Reference] Light Type (46.4070855614973%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Light Type (46.4070855614973%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Light Color (46.4070855614973%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX October 2006 Documentation] Light Properties (44.8663101604278%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Lights and Materials
[DirectX 8.1 C/C++ Programmer's Reference] Light Properties (42.5935828877005%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Light Properties (42.5935828877005%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 C/C++ Programmer's Reference] Light Position, Range, and Attenuation (41.1439276667605%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Light Position, Range, and Attenuation (41.1439276667605%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 6 Programmer's Reference] Light Mapping With Textures (38.5942760942761%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending
[DirectX 6 Programmer's Reference] Light Direction (38.3439171122995%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Light Properties
[DirectX 6 Programmer's Reference] Light Color (36.7814171122995%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Light Properties
[DirectX October 2006 Documentation] Light Types (33.9288101604278%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Lights and Materials
[DirectX October 2006 Documentation] Light (24.3136459129106%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Classes > Light > Methods
[DirectX October 2006 Documentation] Light Mapping with Textures (19.5434739552387%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX October 2006 Documentation] Light (17.9450145442793%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Classes