[DirectX 6 Programmer's Reference] What are Texture Addressing Modes? (99.2647058823529%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts > Texture Addressing Modes
[DirectX 6 Programmer's Reference] What Is a Mipmap? (50.5759803921569%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Filtering > Texture Filtering With Mipmaps
[DirectX 6 Programmer's Reference] What is Texture Wrapping? (37.7450980392157%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Wrapping
[DirectX 5 Programmer's Reference] What is a Sprite? (29.1299019607843%)
DirectX Foundation > DirectDraw > Getting Started: Basic Graphics Concepts > Sprite Concepts
[DirectX 5 Programmer's Reference] What Are DirectDraw Objects? (28.2107843137255%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 6 Programmer's Reference] What Are DirectDraw Objects? (28.2107843137255%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX October 2006 Documentation] What's New in the April 2005 DirectX SDK (27.2916666666667%)
DirectX Software Development Kit > Features Introduced In Previous Releases
[DirectX October 2006 Documentation] What's New in the April 2006 DirectX SDK (27.2916666666667%)
DirectX Software Development Kit > Features Introduced In Previous Releases
[DirectX October 2006 Documentation] What's New in the August 2005 DirectX SDK (27.0680894308943%)
DirectX Software Development Kit > Features Introduced In Previous Releases
[DirectX October 2006 Documentation] What's New in the Summer 2004 DirectX SDK (27.0680894308943%)
DirectX Software Development Kit > Features Introduced In Previous Releases
[DirectX October 2006 Documentation] What's New in the August 2006 DirectX SDK (27.0680894308943%)
DirectX Software Development Kit > Features Introduced In Previous Releases
[DirectX 3 Programmer's Reference] What's New in the DirectX 3 SDK? (26.500687994496%)
Introducing DirectX 3 > DirectX and the Component Object Model
[DirectX 5 Programmer's Reference] What's New in DirectX 5? (26.500687994496%)
Introducing DirectX 5 > DirectX and the Component Object Model
[DirectX 6 Programmer's Reference] What Is a Texture? (26.0416666666667%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 5 Programmer's Reference] What Are Clipper Objects? (25.3921568627451%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] What are Palettes? (24.656862745098%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Palettes
[DirectX 8.1 C/C++ Programmer's Reference] What's New in DirectX Audio (23.2843137254902%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX 3 Programmer's Reference] What's New in IDirectDraw2? (22.1446078431373%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 3 Programmer's Reference] What's New in IDirectDrawSurface2? (21.8593644354293%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 8.1 Visual Basic Programmer's Reference] What's New in DirectX Audio (21.5749120160885%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] What the Derived Class Must Provide (20.8128857443926%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Writing Transform Filters > Using the CTransformFilter and CTransInPlaceFilter Transform Base Classes
[DirectX 3 Programmer's Reference] What's New in DirectPlay Version 3? (20.5952380952381%)
DirectPlay > DirectPlay Overview > What's New in DirectPlay Version 3?
[DirectX 8.1 C/C++ Programmer's Reference] What Background Do I Need to Write a DVD Application? (20.5070754716981%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications
[DirectX 8.1 C/C++ Programmer's Reference] What's New in DirectX Graphics (19.9346405228758%)
DirectX 8.1 (C++) > DirectX Graphics
[DirectX 8.1 C/C++ Programmer's Reference] What's New in DirectX 8.0 (19.6691176470588%)
DirectX 8.1 (C++) > DirectShow > Appendixes
[DirectX 8.1 Visual Basic Programmer's Reference] What Is the Projection Transformation? (19.0166040100251%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Projection Transformation
[DirectX 8.1 Visual Basic Programmer's Reference] What's New in DirectX Graphics (18.2252388134741%)
DirectX 8.1 (Visual Basic) > DirectX Graphics
[DirectX 8.1 Visual Basic Programmer's Reference] What's New in DirectInput (17.816742081448%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 8.1 Visual Basic Programmer's Reference] What's New in DirectPlay (15.4474610356963%)
DirectX 8.1 (Visual Basic) > DirectPlay