[DirectX 6 Programmer's Reference] Multiple Texture Blending (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending
[DirectX 6 Programmer's Reference] Multiple Monitor Systems (35.656862745098%)
DirectX Foundation > DirectDraw > DirectDraw Essentials
[DirectX 5 Programmer's Reference] Multiple DirectDraw Objects per Process (32.6010318657378%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object > What's New in IDirectDraw2?
[DirectX October 2006 Documentation] Multiple Render Targets (25.9950980392157%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline
[DirectX 6 Programmer's Reference] Multiple DirectDraw Objects per Process (25.5709976298212%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 3 Programmer's Reference] Multiple DirectDraw Objects per Process (24.7051967640203%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 8.1 C/C++ Programmer's Reference] Multiple-Monitor Operations (24.7004357298475%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Multiple-Monitor Operations (24.7004357298475%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 3 Programmer's Reference] Multiple Palettes for Off-Screen Surfaces (24.6200877323175%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX October 2006 Documentation] Multiple-Monitor Operations (24.0468409586057%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Multiple-Monitor Operations (23.3115468409586%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Multiple-element Textures (22.9950980392157%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Pixel Pipeline
[DirectX 5 Programmer's Reference] Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0) (22.7722338935574%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)
[DirectX 8.1 C/C++ Programmer's Reference] Multiple Views in Windowed Mode (22.3408180476492%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Multiple Views in Windowed Mode (22.3408180476492%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Multiple Views in Windowed Mode (21.6872232764073%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX 8.1 C/C++ Programmer's Reference] Multiple Techniques (20.3552170868347%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Effects
[DirectX 2 Programmer's Reference] Multiple DirectDraw Objects per Process (17.9817119155354%)
DirectDraw > Overview > Using DirectDraw