[DirectX 6 Programmer's Reference] About Execute Buffers (43.9241031312643%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers
[DirectX 6 Programmer's Reference] About Device Types (43.0837669968105%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Direct3D Device Types
[DirectX 6 Programmer's Reference] About Rendering (36.1555609317758%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering
[DirectX 6 Programmer's Reference] About Vertex Formats (35.1601921614709%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Formats
[DirectX 5 Programmer's Reference] About Mode 13 (33.5703670422341%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] About Mode 13 (33.5703670422341%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 5 Programmer's Reference] About DirectDraw Video-Port Extensions (30.0571081917831%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Video-Ports
[DirectX 3 Programmer's Reference] About DirectSound (28.3887468030691%)
DirectSound
[DirectX 5 Programmer's Reference] About DMA Device Support (28.2805635331726%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 8.1 C/C++ Programmer's Reference] About the Render Engines (27.9769126711851%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Rendering a Project
[DirectX 5 Programmer's Reference] About Retained Mode (26.7636077212432%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview
[DirectX 8.1 C/C++ Programmer's Reference] About the Multimedia Streaming Architecture (26.0906477613044%)
DirectX 8.1 (C++) > DirectShow > Appendixes > Multimedia Streaming
[DirectX 3 Programmer's Reference] About Helworld.c (25.2773553604756%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > About Helworld.c
[DirectX 5 Programmer's Reference] About Display Modes (24.8064560724407%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Display Modes
[DirectX 2 Programmer's Reference] About DirectSound (23.4303357065505%)
DirectSound > Overview
[DirectX 2 Programmer's Reference] About Retained Mode (23.3219385393298%)
Direct3D > Retained-Mode Overview
[DirectX 3 Programmer's Reference] About Retained Mode (23.3219385393298%)
Direct3D > Retained-Mode Overview
[DirectX 3 Programmer's Reference] About DirectSetup (23.2736572890026%)
DirectSetup
[DirectX 3 Programmer's Reference] About DirectPlay (23.2736572890026%)
DirectPlay
[DirectX 2 Programmer's Reference] About Immediate Mode (22.9925577751665%)
Direct3D > Immediate-Mode Overview
[DirectX 8.1 C/C++ Programmer's Reference] About RIFF (22.2765604479159%)
DirectX 8.1 (C++) > DirectX Audio > DirectMusic C/C++ Reference > DirectMusic File Format
[DirectX October 2006 Documentation] About RIFF (21.5412663302689%)
DirectMusic > DirectMusic C/C++ Reference > DirectMusic File Format
[DirectX 2 Programmer's Reference] About DirectSetup (21.0801594433308%)
DirectSetup > Overview
[DirectX 8.1 C/C++ Programmer's Reference] About Devices (20.8975599640561%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 Visual Basic Programmer's Reference] About Devices (20.8975599640561%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 2 Programmer's Reference] About AutoPlay (19.278357641529%)
AutoPlay > Overview
[DirectX 8.1 C/C++ Programmer's Reference] About the DirectShow Quartz.dll Objects (19.2262511380158%)
DirectX 8.1 (C++) > DirectShow > Appendixes > Using DirectShow with Visual Basic > Constructing Filter Graphs Using Visual Basic