[DirectX 6 Programmer's Reference] Triangle Lists (100%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 6 Programmer's Reference] Triangle Fans (92.8571428571429%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 6 Programmer's Reference] Triangle Strips (91.6666666666667%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Lists (55.5499188311688%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Lists (55.5499188311688%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX October 2006 Documentation] Triangle Lists (54.6875%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Fans (48.4070616883117%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Fans (48.4070616883117%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX October 2006 Documentation] Triangle Fans (47.5446428571429%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Strips (47.2165854978355%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Strips (47.2165854978355%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Device Supported Primitive Types
[DirectX October 2006 Documentation] Triangle Strips (46.3541666666667%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > Primitives
[DirectX October 2006 Documentation] Triangle Lists (45.5310105363985%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices > Device Supported Primitive Types
[DirectX October 2006 Documentation] Triangle Fans (38.3881533935413%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices > Device Supported Primitive Types
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Interpolants (36.2121212121212%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Interpolants (36.2121212121212%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 C/C++ Programmer's Reference] Triangle Rasterization Rules (33.8311688311688%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 8.1 Visual Basic Programmer's Reference] Triangle Rasterization Rules (33.8311688311688%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > 3-D Coordinate Systems and Geometry
[DirectX 2 Programmer's Reference] Triangle Flags (32.7939829778065%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Triangle Flags (32.7939829778065%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 5 Programmer's Reference] Triangle Fans (32.0263975155279%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 5 Programmer's Reference] Triangle Strips (30.8359213250518%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 5 Programmer's Reference] Triangle Flags (30.354478748021%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Performance Optimization
[DirectX 6 Programmer's Reference] Triangle Flags (30.354478748021%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX 5 Programmer's Reference] Triangle Strips and Fans (26.6692546583851%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > Triangle Strips and Fans
[DirectX 3 Programmer's Reference] Triangle Interpolants (26.5792170526747%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 5 Programmer's Reference] Triangle Interpolants (26.2672811059908%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Getting Started > Polygons
[DirectX 3 Programmer's Reference] Triangle Strips and Fans (25.9839789574366%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming > Polygons
[DirectX 2 Programmer's Reference] Triangle Strips and Fans (24.6675311775742%)
Direct3D > Direct3D Overview > A Technical Foundation for 3D Programming
[DirectX 6 Programmer's Reference] Triangle Rasterization Rules (22.9192546583851%)
DirectX Foundation > Direct3D Immediate Mode > Getting Started with Immediate Mode > 3-D Coordinate Systems and Geometry