[DirectX 6 Programmer's Reference] Max (96.1538461538462%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > D3D_OVERLOADS > D3D_OVERLOADS Helper Functions
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DirectX Foundation > Direct3D Immediate Mode > Immediate-Mode Reference > D3D_OVERLOADS > D3D_OVERLOADS Helper Functions
[DirectX October 2006 Documentation] Max (35.1282051282051%)
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[DirectX 8.1 C/C++ Programmer's Reference] max (30.1895206243032%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Vertex Shader Reference > Instructions
[DirectX 8.1 Visual Basic Programmer's Reference] max (30.1895206243032%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Vertex Shader Reference > Instructions
[DirectX October 2006 Documentation] max - ps (22.724358974359%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Pixel Shaders > Pixel Shader Instructions
[DirectX October 2006 Documentation] max - vs (22.724358974359%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Instructions
[DirectX October 2006 Documentation] max - HLSL (20.6718281718282%)
DirectX Graphics > Direct3D 9 > Reference > HLSL Shader Reference > HLSL Intrinsic Functions