[DirectX 6 Programmer's Reference] Access Grant Operators (D3D_OVERLOADS) (96.1538461538462%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference > D3D_OVERLOADS > D3D_OVERLOADS Operators
[DirectX 5 Programmer's Reference] Access Grant Operators (D3D_OVERLOADS) (89.7435897435897%)
DirectX Foundation > Direct3D Immediate Mode > Immediate-Mode Reference > D3D_OVERLOADS > D3D_OVERLOADS Operators
[DirectX 5 Programmer's Reference] Access to the Primary Buffer (18.9856005931521%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Access to the Primary Buffer (18.9856005931521%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Access to DirectDraw Surfaces (16.1907357670257%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Using the Video Mixing Renderer > Using the VMR for DirectShow Filter Developers
[DirectX 8.1 C/C++ Programmer's Reference] Access Additional Interfaces (13.9798797693535%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Writing Transform Filters > Write a Transform Filter in C/C++
[DirectX 8.1 C/C++ Programmer's Reference] Access the Contents of an Index Buffer (12.3870504019245%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Index Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Access the Contents of an Index Buffer (12.3870504019245%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Index Buffers