[DirectX 5 Programmer's Reference] Texture Map Formats (76.3357256778309%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 6 Programmer's Reference] Texture Map Formats (76.3357256778309%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 3 Programmer's Reference] Texture Map Formats (64.0882509303562%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 3 Programmer's Reference] Texture Maps (43.3439081894459%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX 6 Programmer's Reference] Texture Map Formats (42.4314656866144%)
DirectX Media > Direct3D Retained Mode > Reference > Further Reading
[DirectX 2 Programmer's Reference] Texture Maps (36.5257263712641%)
DirectDraw > Overview > Support for 3D Surfaces
[DirectX 5 Programmer's Reference] Texture Maps (35.0406066316687%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX October 2006 Documentation] Texture Coordinate Transformations (33.7214180342984%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX 8.1 C/C++ Programmer's Reference] Texture Considerations (33.5353535353535%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Considerations (33.5353535353535%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders
[DirectX 5 Programmer's Reference] Texture Colors (33.4170026405027%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping State (33.2323232323232%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping State (33.2323232323232%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX October 2006 Documentation] Texture Wrapping State (32.9671717171717%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Argument Flags (32.6906158357771%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference
[DirectX October 2006 Documentation] Texture Coordinate Formats (32.465955097534%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX 6 Programmer's Reference] Texture Interfaces (32.4090276843003%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Handles (32.4090276843003%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Size (32.1349048772827%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Performance Optimization
[DirectX 6 Programmer's Reference] Texture Size (32.1349048772827%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX October 2006 Documentation] Texture Coordinate Register (31.7394964134095%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers
[DirectX 8.1 C/C++ Programmer's Reference] Texture Register Modifiers for texld and texcrd (31.5487320008597%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Pixel Shader Reference > Modifiers
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Register Modifiers for texld and texcrd (31.5487320008597%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Pixel Shader Reference > Modifiers
[DirectX 5 Programmer's Reference] Texture Transparency (31.5091079036605%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 8.1 C/C++ Programmer's Reference] Texture Border State (31.2878787878788%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Border State (31.2878787878788%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX October 2006 Documentation] Texture Viewer (Windows Explorer Extension) (30.7456835799859%)
DirectX Software Development Kit > DirectX SDK Tools > DirectX Content Tools
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending State (30.2651515151515%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 2 Programmer's Reference] Texture Size (30.0528309409888%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Size (30.0528309409888%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Colors (26.1660822015513%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Transparency (24.2581874647092%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface