[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Initializing the Force-Feedback Device (86.4648033126294%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Enumerating Force-Feedback Devices (71.8853450471097%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Device Properties (71.6179653679654%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 1: Enumerating Force Feedback Devices (70.5818691112809%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 1: Enumerating Force Feedback Devices (70.5818691112809%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Creating an Effect (70.4816017316017%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Modifying an Effect (70.4816017316017%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Creating the DirectInput Force-Feedback Device (70.0124494242141%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 2: Creating the DirectInput Force Feedback Device (68.8141923436041%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 2: Creating the DirectInput Force Feedback Device (68.8141923436041%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Creating the DirectInput8 Object and the Keyboard Device (65.0483630952381%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Enumerating Supported Effects (62.7944359562007%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 1: Enumerating Force-Feedback Devices (62.326521517698%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Step 5: Playing an Infinite Effect (62.2262541380188%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 3: Enumerating Supported Effects (62.0591418385536%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 3: Enumerating Supported Effects (62.0591418385536%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Creating an Effect (61.658072319837%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 4: Creating an Effect (60.92277820219%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 5 Programmer's Reference] Step 5: Playing an Effect (60.92277820219%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 4: Creating an Effect (60.92277820219%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX 6 Programmer's Reference] Step 5: Playing an Effect (60.92277820219%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 2: Creating the DirectInput Force-Feedback Device (60.4536258948024%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 3: Enumerating Supported Effects (53.2356124267889%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 5: Playing an Infinite Effect (52.6674306086071%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 4: Creating an Effect (52.0992487904253%)
DirectX Input > DirectInput > Tutorials > Tutorial 4: Using Force Feedback
[DirectX 3 Programmer's Reference] Step 1: Creating the Off-Screen Surfaces (43.4212950170397%)
DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 3 Programmer's Reference] Step 6: Writing to the Surface (43.2359307359307%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (43.1206474684736%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 4: Flipping the Surfaces (43.1206474684736%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 7: Flipping the Surfaces (42.6677489177489%)
DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw