[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Getting Joystick Capabilities (85.3925353925354%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Setting Joystick Properties (78.0952380952381%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Enumerating Devices and Creating the Joystick (71.5858041329739%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Retrieving Immediate Data from the Joystick (71.4285714285714%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Up Notifications (67.8679653679654%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 2: Using the Mouse
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Joystick Data Format (66.7717086834734%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 3: Setting the Joystick Data Format (66.0364145658263%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 3: Setting the Joystick Data Format (66.0364145658263%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Setting the Joystick Behavior (65.7581951699599%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 4: Setting the Joystick Behavior (65.0229010523128%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 4: Setting the Joystick Behavior (65.0229010523128%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Enumerating the Joysticks (63.3626177743825%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 5: Gaining Access to the Joystick (62.8243402624208%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 8.1 C/C++ Programmer's Reference] Step 6: Retrieving Data from the Joystick (62.808294049327%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 1: Enumerating the Joysticks (62.6273236567354%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 1: Enumerating the Joysticks (62.6273236567354%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 5: Gaining Access to the Joystick (62.0890461447737%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 5: Gaining Access to the Joystick (62.0890461447737%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 5 Programmer's Reference] Step 6: Retrieving Data from the Joystick (62.07299993168%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX 6 Programmer's Reference] Step 6: Retrieving Data from the Joystick (62.07299993168%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 3: Setting the Joystick Data Format (57.2128851540616%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 4: Setting the Joystick Behavior (56.1993716405481%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 1: Enumerating the Joysticks (53.8037942449707%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 5: Gaining Access to the Joystick (53.265516733009%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick
[DirectX October 2006 Documentation] Step 6: Retrieving Data from the Joystick (53.2494705199153%)
DirectX Input > DirectInput > Tutorials > Tutorial 3: Using the Joystick
[DirectX 3 Programmer's Reference] Step 2: Setting the Palette (45.014586862413%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 2: Rotating the Palettes (43.0735930735931%)
DirectDraw > DirectDraw Tutorials > Tutorial 5: Dynamically Modifying Palettes
[DirectX 3 Programmer's Reference] Step 5: Creating a Player (43.0024781531238%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 1: Creating the Palette (42.7418595896857%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 3 Programmer's Reference] Step 2: Retrieving the Connection Settings (42.6778028284485%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby