[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Initialize the Audio Environment (55.9424603174603%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 2: Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting the Keyboard Parameters (54.984243697479%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Initializing the Force-Feedback Device (54.2401960784314%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 5: Closing Down the DirectInput System (52.7521008403361%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Creating the DirectInput8 Object and the Keyboard Device (52.4172794117647%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 3 Programmer's Reference] Step 2: Retrieving the Connection Settings (52.3538961038961%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 5 Programmer's Reference] Step 2: Retrieving the Connection Settings (52.3538961038961%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 4: Connecting to a Session (50.5681818181818%)
DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 5 Programmer's Reference] Step 4: Connecting to a Session (50.5681818181818%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 1: Connecting by Using the Lobby
[DirectX 3 Programmer's Reference] Step 4: Creating a Session (49.4047619047619%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 2: Creating the DirectPlay Object (49.4047619047619%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 5 Programmer's Reference] Step 4: Creating a Session (49.4047619047619%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 3 Programmer's Reference] Step 3: Joining a Session (48.9583333333333%)
DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 5 Programmer's Reference] Step 1: Creating the DirectPlay Object (48.9583333333333%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 5 Programmer's Reference] Step 3: Joining a Session (48.9583333333333%)
DirectX Media > DirectPlay > DirectPlay Tutorials > Tutorial 2: Connecting by Using a Dialog Box
[DirectX 6 Programmer's Reference] Step 2: Initializing the Performance (47.6217532467532%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 3: Using Compositions
[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Creating the DirectInput Keyboard Device (46.8506493506494%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 2: Creating the Performance (46.5800865800866%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 1: Playing a MIDI File
[DirectX 8.1 C/C++ Programmer's Reference] Step 4: Setting the Keyboard Behavior (46.4042207792208%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 6 Programmer's Reference] Step 1: Initializing COM (46.133658008658%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 1: Playing a MIDI File
[DirectX 6 Programmer's Reference] Step 3: Creating the Loader (46.133658008658%)
DirectX Foundation > DirectMusic > DirectMusic Tutorials > Tutorial 1: Playing a MIDI File
[DirectX 6 Programmer's Reference] Step 2: Creating the DirectInput Keyboard Device (46.0930735930736%)
DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Setting the Keyboard Data Format (45.9577922077922%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Creating the DirectInput Mouse Device (45.6601731601732%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 2: Using the Mouse
[DirectX October 2006 Documentation] Step 2 - Initializing_Direct3D (45.5438311688312%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 1 - Creating a Device
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Creating the DirectInput Object (45.5113636363636%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX October 2006 Documentation] Step 4 - Rendering and Displaying a Scene (44.650974025974%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 1 - Creating a Device
[DirectX October 2006 Documentation] Step 1 - Initializing Scene Geometry (44.650974025974%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 4 - Creating and Using Lights
[DirectX October 2006 Documentation] Step 2 - Initializing Screen Geometry (44.5021645021645%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 5 - Using Texture Maps
[DirectX October 2006 Documentation] Step 3 - Handling_System_Messages (44.2045454545455%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 1 - Creating a Device