[DirectX 8.1 Visual Basic Programmer's Reference] Creating DirectX Objects (49.5668745668746%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 C/C++ Programmer's Reference] Creating a COM Object (43.7424029920524%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (41.7006550488197%)
DirectSound > DirectSound Examples
[DirectX October 2006 Documentation] Creating Segment Objects (39.7791858678956%)
DirectMusic > Using DirectMusic > Playing Sounds > Using Segments
[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (38.7711213517665%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (38.7711213517665%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (36.3028033794163%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (36.3028033794163%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Creating Audiopaths (35.7315668202765%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (35.7315668202765%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 C/C++ Programmer's Reference] Creating New Tune Requests (35.6363636363636%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Video Control > Using the Video Control in Script
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (34.9682186556491%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (34.7235023041475%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (34.7235023041475%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX October 2006 Documentation] Creating the Device Object (33.1726338177951%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX October 2006 Documentation] Creating the Performance (32.9694700460829%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Creating IPX Address Objects (32.8354256051698%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Addressing > DirectPlay Address Objects
[DirectX October 2006 Documentation] Creating Audiopaths (32.3982334869432%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (31.7785634832353%)
DirectSound > Overview > Memory Management
[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (31.5021179537309%)
DirectSound > DirectSound Examples
[DirectX 5 Programmer's Reference] Creating the Direct3D Object (29.7291374474053%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating a Direct3D Device (29.7062472631733%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices
[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (29.1844530681543%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (29.1844530681543%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 5 Programmer's Reference] Creating a DirectInput Device (29.1348853223158%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (29.1348853223158%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a DirectSetup Callback Function (28.8296850998464%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (28.8095238095238%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 3 Programmer's Reference] Creating Sound Buffers (28.4667818740399%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 5 Programmer's Reference] Creating an Effect (27.2705453149002%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 3 Programmer's Reference] Creating the Setup Program (26.5739468864469%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (25.629138195879%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (25.1751152073733%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating a DirectSound Object Using CoCreateInstance (24.7328075150656%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating Buffers (24.3269969278034%)
DirectSound > Overview > IDirectSound Interface