[DirectX 8.1 Visual Basic Programmer's Reference] Using Flags (49.5668745668746%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 C/C++ Programmer's Reference] Using Bands (42.8368942885072%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (42.8368942885072%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 5 Programmer's Reference] Using Macro Definitions (42.1710713270816%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (42.1710713270816%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 8.1 Visual Basic Programmer's Reference] Using GUIDs (40.4759654759655%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX October 2006 Documentation] Using Bands (39.5035609551739%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using Segments (39.4278033794163%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (39.4278033794163%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Using Effects (39.4215999054709%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bitmasks (38.8525888525889%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 C/C++ Programmer's Reference] Using Templates (38.7019969278034%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX October 2006 Documentation] Using COM (38.4775171065494%)
DirectX Software Development Kit > DirectX SDK Programming Guide
[DirectX October 2006 Documentation] Using WAV Data (38.4600614439324%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 8.1 C/C++ Programmer's Reference] Using Motifs (38.2853302611367%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Styles (38.2853302611367%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 3 Programmer's Reference] Using Macro Definitions (36.6682250272713%)
Introducing DirectX 3 > The DirectX SDK
[DirectX October 2006 Documentation] Using Effects (36.6511130290934%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 6 Programmer's Reference] Using Bands (34.5035609551739%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (32.5012406947891%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 5 Programmer's Reference] Using Lobby Messages (32.3982334869432%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using System Messages (31.8625192012289%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 6 Programmer's Reference] Using Ports (31.7923474375087%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 2 Programmer's Reference] Using Macro Definitions (31.4080854309687%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 5 Programmer's Reference] Using Wave Files (29.4815668202765%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 6 Programmer's Reference] Using Templates (29.4379276637341%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Motifs (29.0212609970674%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (28.1891764149829%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 3 Programmer's Reference] Using System Messages (27.4398361495136%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using a Custom Mixer (25.7584485407066%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (24.7670692303618%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (24.5116487455197%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (22.5640040962622%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (22.4251152073733%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (21.6930212945393%)
DirectSetup > Overview