[DirectX 8.1 Visual Basic Programmer's Reference] Using Bitmasks (49.5668745668746%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 5 Programmer's Reference] Using Macro Definitions (43.6203466894004%)
Introducing DirectX 5 > The DirectX Programmer's Reference
[DirectX 6 Programmer's Reference] Using Macro Definitions (43.6203466894004%)
Introducing DirectX 6.1 > The DirectX Programmer's Reference
[DirectX 8.1 C/C++ Programmer's Reference] Using Bands (42.9992319508449%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (42.9992319508449%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using Segments (41.2135176651306%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (41.2135176651306%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Using Bands (39.6658986175115%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Flags (38.8525888525889%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX October 2006 Documentation] Using Effects (38.4600614439324%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 8.1 C/C++ Programmer's Reference] Using COM Interfaces (38.3257363253857%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
[DirectX 3 Programmer's Reference] Using Macro Definitions (38.1175003895901%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 8.1 C/C++ Programmer's Reference] Using Motifs (37.9877112135177%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Styles (37.9877112135177%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Styles (37.9877112135177%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX October 2006 Documentation] Using Segments (37.8801843317972%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using WAV Data (36.6743471582181%)
DirectX Audio > DirectSound > Programming Guide
[DirectX October 2006 Documentation] Using Effects (35.6895745675549%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (35.0653432588916%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 6 Programmer's Reference] Using Bands (34.6658986175115%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 5 Programmer's Reference] Using System Messages (33.0529953917051%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 2 Programmer's Reference] Using Macro Definitions (32.8573607932876%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 5 Programmer's Reference] Using Lobby Messages (31.1482334869432%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (30.1122533380598%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 3 Programmer's Reference] Using System Messages (29.0271377368152%)
DirectPlay > DirectPlay Overview
[DirectX 6 Programmer's Reference] Using Motifs (28.7236419494484%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Styles (28.7236419494484%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 6 Programmer's Reference] Using Ports (28.3832565284178%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX 5 Programmer's Reference] Using DirectPlay (27.9459485407066%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using a Custom Mixer (27.0084485407066%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (25.6145899219903%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (24.5116487455197%)
DirectPlay > Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (24.415855948114%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (23.9050002648445%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using a Custom Mixer (23.6751152073733%)
DirectSound > Overview > Creating Sound Buffers