[DirectX 6 Programmer's Reference] Texture Argument Flags (72.3155467720685%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Reference
[DirectX 5 Programmer's Reference] Texture Maps (64.3367821436875%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 6 Programmer's Reference] Texture Blending (58.5997442455243%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Interfaces (58.5997442455243%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Handles (58.5997442455243%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Wrapping (58.5997442455243%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Wrapping (57.8644501278772%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Argument Flags (57.3616600790514%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference
[DirectX 5 Programmer's Reference] Texture Size (57.2221576377587%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Performance Optimization
[DirectX 5 Programmer's Reference] Texture Filtering and Blending (55.3644501278772%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Argument Flags (50.8399209486166%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3D C/C++ Reference
[DirectX 5 Programmer's Reference] Texture Filtering (42.1013982973813%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Wrapping (36.7021276595745%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 8.1 C/C++ Programmer's Reference] Texture Addressing State (34.3914690382082%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Addressing State (34.3914690382082%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 3 Programmer's Reference] Texture Filtering and Blending (34.2021276595745%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects > IDirect3DTexture Interface
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping State (33.399209486166%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping State (33.399209486166%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Border State (33.3498023715415%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending State (33.3498023715415%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Border State (33.3498023715415%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending State (33.3498023715415%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX October 2006 Documentation] Texture Addressing Modes (33.1727602108037%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX October 2006 Documentation] Texture Coordinate Formats (33.0926320056755%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX October 2006 Documentation] Texture Wrapping State (32.9710144927536%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX October 2006 Documentation] Texture Coordinate Transformations (32.5825389444315%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX 3 Programmer's Reference] Texture Maps (32.1969696969697%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX October 2006 Documentation] Texture Palettes (32.131093544137%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Basic Texturing Concepts
[DirectX 3 Programmer's Reference] Texture Map Formats (31.6534914361001%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 2 Programmer's Reference] Texture Size (31.6040843214756%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Size (31.6040843214756%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 2 Programmer's Reference] Texture Maps (26.1363636363636%)
DirectDraw > Overview > Support for 3D Surfaces