[DirectX 6 Programmer's Reference] Spotlight (96.4130434782609%)
DirectX Media > Direct3D Retained Mode > Overviews > Lights
[DirectX 5 Programmer's Reference] Spotlight (47.6228154073559%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMLight and IDirect3DRMLightArray Interfaces
[DirectX 8.1 C/C++ Programmer's Reference] Spotlight Model (38.2954545454545%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties > Light Type
[DirectX 8.1 Visual Basic Programmer's Reference] Spotlight Model (38.2954545454545%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties > Light Type
[DirectX 3 Programmer's Reference] Spotlight (33.4131926318144%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMLight and IDirect3DRMLightArray Interfaces
[DirectX 6 Programmer's Reference] Spotlight Falloff Model (27.6933335916712%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > The Mathematics of Direct3D Lighting
[DirectX 6 Programmer's Reference] Spotlight Properties (26.8118686868687%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Light Properties