[DirectX 6 Programmer's Reference] Z-Buffers and Overlays (78.4917980570154%)
DirectX Media > Direct3D Retained Mode > Technical Background
[DirectX 5 Programmer's Reference] Z Buffers in Retained-Mode (35.207212142696%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture
[DirectX 2 Programmer's Reference] Z-Buffers (28.9772727272727%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Z-Buffers (28.9772727272727%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 6 Programmer's Reference] Z-Buffer Performance (28.7789176935596%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Performance Optimization
[DirectX 5 Programmer's Reference] Z-Buffer Performance (28.0436235759126%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Performance Optimization
[DirectX 5 Programmer's Reference] Z-Buffers (27.9489266062156%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 3 Programmer's Reference] Z-Buffers (23.9920948616601%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
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DirectX Foundation > Glossary
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DirectX Foundation > Glossary
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DirectDraw > Overview > Support for 3D Surfaces
[DirectX October 2006 Documentation] Z (8.18181818181818%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX > Structures > Quaternion > Fields
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DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX > Structures > Vector3 > Fields
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DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX > Structures > Vector4 > Fields
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DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionTextured > Fields
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DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > TransformedColoredTextured > Fields
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Glossary