[DirectX 6 Programmer's Reference] Data (97.6630434782609%)
DirectX Media > Direct3D Retained Mode > DirectX File Format > Binary Format
[DirectX 5 Programmer's Reference] Data (86.8636363636364%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix C: Binary Format
[DirectX 8.1 Visual Basic Programmer's Reference] Data (62.7811094452774%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > X File Visual Basic Reference > X File Format Reference > Binary Format
[DirectX 8.1 C/C++ Programmer's Reference] Data (61.0177865612648%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > X File C/C++ Reference > X File Format Reference > Binary Format
[DirectX October 2006 Documentation] Data (48.9420289855072%)
DirectX Graphics > Direct3D 9 > Reference > X File Reference (Legacy) > X File Format Reference > Binary Encoding
[DirectX 8.1 C/C++ Programmer's Reference] Data (48.0263157894737%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > X File Architecture
[DirectX 5 Programmer's Reference] Data (43.2400932400932%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > File Format Architecture > Data
[DirectX October 2006 Documentation] Data (38.0474788369525%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > EffectDefault > Properties
[DirectX October 2006 Documentation] Data (37.5317725752508%)
DirectX Graphics > Direct3D 9 > Reference > X File Reference (Legacy) > X File Format Reference > Text Encoding
[DirectX October 2006 Documentation] Data (35.4158998895841%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectDraw > Structures > LockedData > Properties
[DirectX October 2006 Documentation] Data (35.4158998895841%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Diagnostics > Structures > PropertyData > Properties
[DirectX 8.1 C/C++ Programmer's Reference] Data Flow in a DMO (30.9704184704185%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DirectX Media Objects
[DirectX 3 Programmer's Reference] Data Management (29.9415204678363%)
DirectPlay > DirectPlay Overview
[DirectX 8.1 C/C++ Programmer's Reference] Data Flow in the Filter Graph (23.7383476324039%)
DirectX 8.1 (C++) > DirectShow > About DirectShow
[DirectX 8.1 C/C++ Programmer's Reference] Data Values (22.4458874458874%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay URLs
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DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay URLs
[DirectX 8.1 Visual Basic Programmer's Reference] Data Strings (21.6883116883117%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay URLs
[DirectX 8.1 Visual Basic Programmer's Reference] Data Value Summary (18.9105339105339%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking > DirectPlay Addressing > DirectPlay URLs