[DirectX 6 Programmer's Reference] Texture Map Formats (88.6189258312021%)
DirectX Media > Direct3D Retained Mode > Reference > Further Reading
[DirectX 5 Programmer's Reference] Texture Map Formats (47.979797979798%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 6 Programmer's Reference] Texture Map Formats (47.979797979798%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 6 Programmer's Reference] Texture Format Selection Rules (43.3248081841432%)
DirectX Media > Direct3D Retained Mode > Overviews > Textures
[DirectX 5 Programmer's Reference] Texture Colors (40.1827529871544%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 3 Programmer's Reference] Texture Map Formats (40.0558213716108%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 8.1 C/C++ Programmer's Reference] Texture Argument Flags (39.9398395721925%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3D C/C++ Reference
[DirectX 5 Programmer's Reference] Texture Maps (39.9369587651994%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Argument Flags (38.5285492496119%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference
[DirectX 5 Programmer's Reference] Texture Transparency (38.2090687766281%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 6 Programmer's Reference] Texture Interfaces (38.1387131511644%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Handles (38.1387131511644%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Filtering (37.551174039786%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX October 2006 Documentation] Texture Alpha (36.9205209994684%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Alpha Blending
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping State (35.7442067736185%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping State (35.7442067736185%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX October 2006 Documentation] Texture Wrapping State (35.4099821746881%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX October 2006 Documentation] Texture Coordinate Transformations (35.1086260275435%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX 2 Programmer's Reference] Texture Maps (34.7269300896976%)
DirectDraw > Overview > Support for 3D Surfaces
[DirectX October 2006 Documentation] Texture Alpha (33.5114300903775%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Alpha Blending
[DirectX 3 Programmer's Reference] Texture Maps (32.9467443311837%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Texture Border State (32.9411764705882%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Border State (32.9411764705882%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX October 2006 Documentation] Texture Coordinate Formats (32.684459503345%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending State (31.8048128342246%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending State (31.8048128342246%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering State (31.3107416879795%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering State (31.3107416879795%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 2 Programmer's Reference] Texture Size (26.7250680176377%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Size (26.7250680176377%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Colors (26.5007875419775%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 3 Programmer's Reference] Texture Transparency (24.5271033314512%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface