[DirectX 6 Programmer's Reference] IDirect3DRMLight (88.6189258312021%)
DirectX Media > Direct3D Retained Mode > Reference > Interfaces
[DirectX 5 Programmer's Reference] IDirect3DRMLight (60.3219696969697%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::SetType (51.3219696969697%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::GetType (51.3219696969697%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::GetUmbra (50.7065850815851%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 5 Programmer's Reference] IDirect3DRMLight::GetRange (50.7065850815851%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained Mode: Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight (49.1724308300395%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 2 Programmer's Reference] IDirect3DRMLight::AddRef (45.4064051890139%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::GetType (44.7397385223472%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::Release (44.7397385223472%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetType (44.7397385223472%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 2 Programmer's Reference] IDirect3DRMLight::SetRange (44.1243539069626%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight Interface
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetType (40.1724308300395%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetType (40.1724308300395%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::SetUmbra (39.5570462146549%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight
[DirectX 3 Programmer's Reference] IDirect3DRMLight::GetColor (39.5570462146549%)
Direct3D > Retained-Mode Reference > IDirect3DRMLight