[DirectX 6 Programmer's Reference] Texture Map Formats (82.6451008945288%)
DirectX Media > Direct3D Retained Mode > Reference > Further Reading
[DirectX 5 Programmer's Reference] Texture Map Formats (46.4845826687932%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 6 Programmer's Reference] Texture Map Formats (46.4845826687932%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 6 Programmer's Reference] Texture Format Selection Rules (43.1554677206851%)
DirectX Media > Direct3D Retained Mode > Overviews > Textures
[DirectX 3 Programmer's Reference] Texture Map Formats (40.4744816586922%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 5 Programmer's Reference] Texture Colors (40.1827529871544%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 6 Programmer's Reference] Texture Interfaces (39.6093013864585%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 6 Programmer's Reference] Texture Handles (39.6093013864585%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 5 Programmer's Reference] Texture Maps (39.3564634091623%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Direct3D Integration with DirectDraw
[DirectX 5 Programmer's Reference] Texture Transparency (38.2090687766281%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMTexture and IDirect3DRMTexture2 Interfaces
[DirectX 5 Programmer's Reference] Texture Wrapping (37.5582177951272%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Texture Argument Flags (36.9318181818182%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3D C/C++ Reference
[DirectX October 2006 Documentation] Texture Alpha (36.7942583732057%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Alpha Blending
[DirectX 8.1 C/C++ Programmer's Reference] Texture Wrapping State (36.2121212121212%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Wrapping State (36.2121212121212%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Render States
[DirectX October 2006 Documentation] Texture Wrapping State (36.2121212121212%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Devices > States > Render States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Argument Flags (35.5205278592375%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Direct3D Visual Basic Reference
[DirectX 3 Programmer's Reference] Texture Maps (34.6811940919492%)
DirectDraw > DirectDraw Overview > Support for 3D Surfaces
[DirectX October 2006 Documentation] Texture Coordinate Transformations (34.1692789968652%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates > Texture Coordinate Processing
[DirectX 8.1 C/C++ Programmer's Reference] Texture Border State (33.4090909090909%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Border State (33.4090909090909%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX October 2006 Documentation] Texture Alpha (33.3851674641148%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Alpha Blending
[DirectX October 2006 Documentation] Texture Coordinate Formats (33.3271991166728%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Coordinates
[DirectX 8.1 C/C++ Programmer's Reference] Texture Blending State (32.2727272727273%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Blending State (32.2727272727273%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 C/C++ Programmer's Reference] Texture Filtering State (31.7786561264822%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 8.1 Visual Basic Programmer's Reference] Texture Filtering State (31.7786561264822%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > Texture Stage States
[DirectX 2 Programmer's Reference] Texture Maps (31.2721031828583%)
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[DirectX 3 Programmer's Reference] Texture Colors (28.6747005854557%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface
[DirectX 2 Programmer's Reference] Texture Size (28.329346092504%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Size (28.329346092504%)
Direct3D > Direct3D Overview > Performance Optimization
[DirectX 3 Programmer's Reference] Texture Transparency (26.7010163749294%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMTexture Interface