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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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3-D Coordinate Systems and Geometry
3-D Coordinate Systems
3-D Primitives
Triangle Rasterization Rules
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Shading
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Shading Modes
Flat Shading
Gouraud Shading
Comparing Shading Modes
Setting the Shading Mode
Face and Vertex Normal Vectors
Triangle Interpolants
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Matrices and Transformations
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Direct3D Immediate Mode Architecture
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Direct3D Immediate Mode Essentials
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Direct3D Immediate Mode Tutorials
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Direct3D Immediate Mode Reference
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Direct3D Immediate Mode Tools and Samples
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Direct3DX Utility Library [C++]
Direct3D Retained Mode Documentation
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix