• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▼Direct3D
      • ▼Direct3D Immediate Mode
        • About Direct3D Immediate Mode
        • Why Use Direct3D Immediate Mode?
        • ▶Getting Started with Immediate Mode
        • ▶Direct3D Immediate Mode Architecture
        • ▼Direct3D Immediate Mode Essentials
          • Immediate Mode Changes for DirectX 7.0
          • ▶Direct3D and DirectDraw
          • ▼Direct3D Devices
            • What Is a Direct3D Device?
            • ▶Direct3D Device Types
            • Device Interfaces
            • ▼Device States
              • ▼Render States
                • About Render States
                • Current Texture
                • Antialiasing States
                • Texture Addressing State
                • Texture Wrapping State
                • Texture Borders
                • Texture Perspective State
                • Texture Filtering State
                • Outline and Fill States
                • Shading State
                • Fog States
                • Alpha-Blending States
                • Alpha-Testing States
                • Texture Blending State
                • Culling State
                • Depth Buffering State
                • Ramp State
                • Subpixel Correction State
                • Plane Masking State
                • Color Keying State
                • Render Command Batching State
                • Stencil Buffer State
                • Primitive Clipping State
                • Lighting State
                • Extent Update State
                • Ambient Lighting State
                • Per-vertex Color States
              • ▶State Blocks
            • ▶Using Devices
            • AGP Surfaces and Direct3D Devices
          • ▶Geometry Pipeline
          • ▶Lighting and Materials
          • ▶Vertex Formats
          • ▶Textures
          • ▶Depth Buffers
          • ▶Stencil Buffers
          • ▶Vertex Buffers
          • ▶Common Techniques and Special Effects
          • GUIDs
          • ▶Performance Optimization
          • ▶Troubleshooting
        • ▶Direct3D Immediate Mode Tutorials
        • ▶Direct3D Immediate Mode Reference
        • ▶Direct3D Immediate Mode Tools and Samples
      • ▶Direct3DX Utility Library [C++]
      • Direct3D Retained Mode Documentation
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix