• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▼Direct3D
      • ▼Direct3D Immediate Mode
        • About Direct3D Immediate Mode
        • Why Use Direct3D Immediate Mode?
        • ▶Getting Started with Immediate Mode
        • ▶Direct3D Immediate Mode Architecture
        • ▼Direct3D Immediate Mode Essentials
          • Immediate Mode Changes for DirectX 7.0
          • ▶Direct3D and DirectDraw
          • ▶Direct3D Devices
          • ▶Geometry Pipeline
          • ▶Lighting and Materials
          • ▶Vertex Formats
          • ▶Textures
          • ▶Depth Buffers
          • ▶Stencil Buffers
          • ▼Vertex Buffers
            • What Are Vertex Buffers?
            • Vertex Buffer Descriptions
            • Device Types and Vertex Processing Requirements
            • ▼Using Vertex Buffers
              • Creating a Vertex Buffer
              • Accessing the Contents of a Vertex Buffer
              • Processing Vertices
              • Optimizing a Vertex Buffer
              • ▼Rendering From a Vertex Buffer
                • About Vertex Buffer Rendering
                • Calling Vertex Buffer Rendering Methods
              • Retrieving Vertex Buffer Descriptions
          • ▶Common Techniques and Special Effects
          • GUIDs
          • ▶Performance Optimization
          • ▶Troubleshooting
        • ▶Direct3D Immediate Mode Tutorials
        • ▶Direct3D Immediate Mode Reference
        • ▶Direct3D Immediate Mode Tools and Samples
      • ▶Direct3DX Utility Library [C++]
      • Direct3D Retained Mode Documentation
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix