▼
Microsoft DirectX 7.0
Legal Information
▶
Introducing DirectX Foundation
▼
Direct3D
▼
Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
▶
Getting Started with Immediate Mode
▶
Direct3D Immediate Mode Architecture
▶
Direct3D Immediate Mode Essentials
▼
Direct3D Immediate Mode Tutorials
▼
Direct3D Immediate Mode C/C++ Tutorials
▼
Tutorial 1: Rendering a Single Triangle
Step 1: Create a Window
▶
Step 2: Initialize System Objects
▼
Step 3: Initialize the Scene
Step 3.1: Prepare Geometry
Step 3.2: Set Up Material and Initial Lighting States
Step 3.3: Prepare and Set Transformation Matrices
Step 4: Monitor System Messages
▶
Step 5: Render and Display the Scene
Step 6: Shut Down
Handle Window Movement
Handle Window Resizing
▶
Tutorial 2: Adding a Depth Buffer
▶
Tutorial 3: Using Alternate Primitive Styles
▶
Tutorial 4: Using Device Enumeration
▶
Tutorial 5: Using Texture Maps
▶
Direct3D Immediate Mode Visual Basic Tutorials
▶
Direct3D Immediate Mode Reference
▶
Direct3D Immediate Mode Tools and Samples
▶
Direct3DX Utility Library [C++]
Direct3D Retained Mode Documentation
▶
DirectDraw
▶
DirectInput
▶
DirectMusic
▶
DirectPlay
▶
DirectSetup
▶
DirectSound
▶
Glossary
▶
Appendix