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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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Direct3D Immediate Mode
About Direct3D Immediate Mode
Why Use Direct3D Immediate Mode?
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Getting Started with Immediate Mode
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Direct3D Immediate Mode Architecture
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Direct3D Immediate Mode Essentials
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Direct3D Immediate Mode Tutorials
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Direct3D Immediate Mode Reference
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Direct3D Immediate Mode Tools and Samples
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Direct3D Immediate Mode Tools
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Direct3D Immediate Mode C++ Samples
Bend Sample
Billboard Sample
Boids Sample
BumpEarth Sample
BumpWaves Sample
ClipMirror Sample
Compress Sample
D3DFrame Library
Dolphin Sample
EnumTex Sample
EnvCube Sample
Filter Sample
Fireworks Sample
Flare Sample
LightMap Sample
Lights Sample
MFCFog Sample
MipMap Sample
MTexture Sample
ScreenSaver Sample
ShadowVol Sample
ShadowVol2 Sample
Spheremap Sample
StencilDepth Sample
StencilMirror Sample
VBuffer Sample
VideoTex Sample
WBuffer Sample
XFile Sample
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Direct3D Immediate Mode Visual Basic Samples
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Direct3DX Utility Library [C++]
Direct3D Retained Mode Documentation
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DirectDraw
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix