• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▼Direct3D
      • ▼Direct3D Immediate Mode
        • About Direct3D Immediate Mode
        • Why Use Direct3D Immediate Mode?
        • ▶Getting Started with Immediate Mode
        • ▶Direct3D Immediate Mode Architecture
        • ▶Direct3D Immediate Mode Essentials
        • ▶Direct3D Immediate Mode Tutorials
        • ▶Direct3D Immediate Mode Reference
        • ▼Direct3D Immediate Mode Tools and Samples
          • ▶Direct3D Immediate Mode Tools
          • ▼Direct3D Immediate Mode C++ Samples
            • Bend Sample
            • Billboard Sample
            • Boids Sample
            • BumpEarth Sample
            • BumpWaves Sample
            • ClipMirror Sample
            • Compress Sample
            • D3DFrame Library
            • Dolphin Sample
            • EnumTex Sample
            • EnvCube Sample
            • Filter Sample
            • Fireworks Sample
            • Flare Sample
            • LightMap Sample
            • Lights Sample
            • MFCFog Sample
            • MipMap Sample
            • MTexture Sample
            • ScreenSaver Sample
            • ShadowVol Sample
            • ShadowVol2 Sample
            • Spheremap Sample
            • StencilDepth Sample
            • StencilMirror Sample
            • VBuffer Sample
            • VideoTex Sample
            • WBuffer Sample
            • XFile Sample
          • ▶Direct3D Immediate Mode Visual Basic Samples
      • ▶Direct3DX Utility Library [C++]
      • Direct3D Retained Mode Documentation
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix