• ▼Microsoft DirectX 7.0
    • Legal Information
    • ▶Introducing DirectX Foundation
    • ▼Direct3D
      • ▶Direct3D Immediate Mode
      • ▼Direct3DX Utility Library [C++]
        • About the Direct3DX Utility Library
        • Why Use the Direct3DX Utility Library?
        • ▶Direct3DX Utility Library Architecture
        • ▶Direct3DX Utility Library Essentials
        • ▼Direct3DX Utility Library Reference
          • ▶Interfaces
          • ▶Functions
          • ▶Macros
          • ▶Structures
          • ▼C++ Specific Features
            • D3DXCOLOR Extensions
            • D3DXMATRIX Extensions
            • D3DXPLANE Extensions
            • D3DXQUATERNION Extensions
            • D3DXVECTOR2 Extensions
            • D3DXVECTOR3 Extensions
            • D3DXVECTOR4 Extensions
          • ▶Enumerated Types
          • Hardware Acceleration Level Constants
          • Return Values
        • ▶Direct3DX Utility Library Samples
      • Direct3D Retained Mode Documentation
    • ▶DirectDraw
    • ▶DirectInput
    • ▶DirectMusic
    • ▶DirectPlay
    • ▶DirectSetup
    • ▶DirectSound
    • ▶Glossary
    • ▶Appendix