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Microsoft DirectX 7.0
Legal Information
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Introducing DirectX Foundation
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Direct3D
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DirectDraw
About DirectDraw
Why Use DirectDraw?
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Getting Started: Basic Graphics Concepts
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DirectDraw Architecture
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DirectDraw Essentials
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DirectDraw Tutorials
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DirectDraw C/C++ Tutorials
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Tutorial 1: The Basics of DirectDraw
Step 1: Create a DirectDraw Object
Step 2: Determine the Application's Behavior
Step 3: Change the Display Mode
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Step 4: Create Flipping Surfaces
Step 4.1: Define the Surface Requirements
Step 4.2: Create the Surfaces
Step 5: Render to the Surfaces
Step 6: Write to the Surface
Step 7: Flip the Surfaces
Step 8: Deallocate the DirectDraw Objects
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Tutorial 2: Loading Bitmaps on the Back Buffer
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Tutorial 3: Blitting from an Off-Screen Surface
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Tutorial 4: Color Keys and Bitmap Animation
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Tutorial 5: Dynamically Modifying Palettes
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Tutorial 6: Using Overlay Surfaces
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DirectDraw Visual Basic Tutorials
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DirectDraw Reference
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DirectDraw Tools and Samples
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DirectInput
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DirectMusic
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DirectPlay
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DirectSetup
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DirectSound
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Glossary
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Appendix